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Cs 16 high skill


Little off topic but these 1. Just my two cents. Well they almost try to think. Other then the kids that started in CSGO that try to pass off baseless opinion as fact. I started actively playin in GO but try keep off of that stupid stuff but there's too few of us. Asking a bunch of kids questions about 1. When most of you started in source or go. GJ Myself, cs 1.6 high skill played invite level counter strike and being around before steam was ever developed. Can tell cs 1.6 high skill that teams actually practiced back then.

Longjump, Countjump, Prestrafe, Bhopping, Edgebugging, Silent walk you could even surf cs 1.6 high skill little on some competitive maps and the ladders is nerdgasm.

I'm just saying that Valve didn't listen to the players nor to the community of 1. If they did we might had got things CSGO is now lacking. It should totally be an advantage to live in a 3rd world country like you and have ping ruining the experience for everyone else. GO's hit reg is awful and that's a fact. On the contrary, 1. Feels like the crosshair is just moving slower. And once i get that aim locked on the head it just feels like the crosshair is trying to escape lmao.

I used to be a competitive player myself, stopped trying when I reached a very good level aroundI was sick but it didn't earn me any money. Most top players you see on the NA scene were shit players in 1. I was Global level in 1. All my "lucky"shots were pretty much skill, or otherwise i was luckiest man on earth. I mean that there was a higher chance for a low player to kill a cs 1.6 high skill player.

Also, even tho i have played cs go for 9 months only i am not THAT shit how you most likely think. The simple fact of the matter is. It's honestly not even about player skill, as super talented players have always been a thing. There are less things a player has control over in CSGO. Do you even understand this word "skill ceiling" In checkers there is a skill ceiling because you can actually reach a point where you will always win with whites and tie with blacks.

Controling guns is easier in CS: GO, minus the bigger spread for bullets aka random factor and worse hitreg. Then there is the deal with OP radar in CS: GO and having no wallbanging. The only thing I see going for CS: If there is something I'm missing then tell me.

Pro players stream because it earns them a lot of cash. Back then you didn't have the option to stream and get donations like you do now. It's obvious that they want money, they aren't just playing this game for fun and they aren't going to play for nothing. This is a job for them, and if they can make a little in some cases a lot more from streaming, they will do it.

I'm going to get bashed for this but as far as pure skill goes, CSGO has overall better players than 1. People have played CS for a long time and there are a lot more players now.

You contradict yourself and have no idea what are you talking about. I used terms like "skill floor" to fit your intelligence level but it seems you can't understand even that so I give up on you. Have a nice evening: Everyone gives advices based on their own level.

They are slightly bigger than the model itself and that's just how it needs to cs 1.6 high skill in order to have consistent hitreg. No matter what distance, if you tap a head - you get a headshot. In CSGO on the other hand you have to tap about times average even on mid distance until it finally registers a HS because the hitboxes are smaller than the fucking model, it's broken. Please don't try talking big if you have no clue, use your brain before posting nonsense, thanks.

In CS it's like this: There is a skill-ceiling wherever there are limitations. No there is not a "never ending skill ceiling" in CS, yes there ARE limitations on what you can do in the game. Perhaps I worded things cs 1.6 high skill in saying there was MORE things you can be skillful at in 1.

Cs 1.6 high skill everyone from 1. For me cs is now more tactical than skill. I mean skill is ofc needed but as i cs 1.6 high skill pro cs now its much more tactical when teams push all together and sometimes kills player in the back.

Hitbox of head was the size of an elephant. Makes me miss so bad the accuracy Which is non existant in CS: Smaller skill ceiling, FUCK YES. Tapping 30 bullets from AK from A pit to A Slope ramp and the guy just doesn't die: D Random spray, and you get a headshot. Such fun playing csgo. This, i would surf on the dust 2 ramp at mid and crouch hop for some fast peak, hard to pull it off tho.

New upcoming stars and old 1. Don't even try to defend that. Yeah alot of fanboy hate inc But it's the fact. Not hard to master a game that requires far fewer skill's lol Lower the skill-ceiling cs 1.6 high skill anything and watch more and more people appear good.

It's not the guns that are overpowered. The players using them are. Let's see you kill a t1 team with a p GO hitboxes, sound, movement, no tech 9's or CZ's, no scout jump-shot acuracy, no molotvs and shit Johny, you have just listed things that were changed and added to cs go. So you basically owned those people who say that there were more things in cs16 to master so it had "higher skill ceiling" xD. Then again you are from Lithuania, can't imagine you are all that bright. Well most players in CS: GO are players that cs 1.6 high skill been playing since 1.

CSGO is ofc the best with " ghost steps " bug: Things like wallbanging, multiple movement techniques, reliable tapping at any distance, quickscoping etc. I'm actually surprised how good the game turned out to be without all these things. Bother telling me what's supposed to be wrong here? Not too big like those of CSS and not too small like those of CSGO.

GO has little help from the map itself with more emphasis on what you can do with multiple viable weapons at pro level. Stopped reading after this line xd. There are far more skills and in 1. GO than skills from CS: GO is greatly simplified and doesn't do much on competitive level unlike in 1. There are neither any subtle movement skills nor macro movement skills in CS: Even a simple sidepeaking is unviable because for some reason enemies seems to have no problem hitting me when I'm peaking by using this.


I was a pro gamer for years, being as such I have always followed all eSports that interested me, Starcraft, DotA, CS. I have played CS on and off since it was on game spy arcade. Sorry, who the fuck are you? Oh my bad "PBGaming" Well known well known You weren't and arent cs 1.6 high skill. Dont make shit up. Sponsored under eMg, LGN Gaming, jax money crew, i could keep going but instead ill just walk away the bigger man ; Was one of the FIRST dota players ever to receive a salary get on my level kid.

Whole Fnatic squad does better than Neo. Just think objectively or maybe watch more tournaments: D I used to think that SpawN was god, but now many stars keep appearing who create even greater stuff. Spawn, CS legend - best at his time, shit in CS 1.

You can stand everywhere and boost everywhere, csgo is limited. Dont even get me started on sound, wallbangs and pistols. Ye, people like f0rest was famous for his insane aim.

Isn't it more fun to be able to do olof boost or jump on a bird at train? I wrote it in that sense: D But valve removes such things to make competition more fair for enthusiasts. I really think nostalgia makes ppl saying wrong statement.

U almost never saw any upsets Less things to master will always cs 1.6 high skill the gap smaller between the very best and the average as u remove the advantages wich made the very best, the very best.

Except much more people appeared good in 1. Despite having much fewer players. Yea, that's why there are 4 different teams having a major under their belt. And if I am not mistaken, Fnatic lost to TSM on the last lan they attended to.

You can figure that out. Neo had crazy aim and still has it 2. Neos movement was insane which gave him an edge.

If there is a lower skill ceiling then the teams would be grouped closer together. You're quite right when I think about it Today anyone can win against anyone. There were barely any underdogs in 1. Teams are cs 1.6 high skill closer now than in 1. I agree, but OP was saying it was the opposite - that there was more cs 1.6 high skill a gap now. I was saying about the gap between an average player and a professional.

Overall i'd say the game became MUCH more casual and it saddens me to say this but the community has also become more cancerous and young. Ye, I loved switching from source to 1. Eh, controlling the recoil is much easier when tapping and burst firing compared to spraying so I don't cs 1.6 high skill your point with this one lol! My point is cs 1.6 high skill the recoil is much harder to control when tapping compared to 1.

GO, fucking much more randomness in terms of where each bullet goes while spraying makes it "harder" Get out your head out of your ass. GO is a joke compared to 1.

I started source, hated 1. Overall I was a better person in terms of my movement and aim combined when I saw my enemy, but due to the wallbang natur of the game as well as some other aspects that were not in GO, I was not used to it and was dying more than I should. In this game, I could actually cs 1.6 high skill my strafe, stop, shoot, repeat and re-position myself as much as it takes to make the guy readjust his aim on me while tap shooting or bullet bursts.

Well, thanks cs 1.6 high skill that as well: CSGO has way more overpowered guns, especially pistols. You can see even pro's are using a gun like p90, which was basically non-existent in 1.

Even though it was pretty much the same CS. It is, and players do even better frags cs 1.6 high skill tournament level. Spectate JW for 1 match LOL. What are you even talking about? The movement in GO is fucking awful compared to 1. I have played CS: GO for a few months now and I've actually enjoyed playing it quite a bit. Now when I watch these 1. It's almost tragic when you think about how much better an 11 year old game is.

However, while doing your comparisons, don't forget the elephant in the room - The number of viable weapons in both games. GO has more viable weapons and limited movement skill. Valve clearly wanted to stay away from the steeper learning curve of 1. Duck walk was removed for the same reason. They focused more on the quirky aspects of actual shooting instead. That's why everyone in GO is complaining about hitbox instead of strafing.

Ok I think it's gotten same as with people comparing skyrim with morrowind. Old schoolers are so used to old stuff even if it's obsolete and they just can not appreciate all the polishing the developers have made to the new version: D cs go mouse movement feels weird compared to 1.

Then again you sound like a total cs 1.6 high skill, so maybe your idea of first bullet accuracy is different. It's not HARDER to aim lol, but you just have less CONTROL do they count luck as skill in Lithuania? Mechanics were simpler then? Hahaha alright you got me trollyo.

GO don't need individual skill but tactics and teamwork. I like HLTV so match. Danish mtw in 1. In csgo you stand like a retard to setup your grenades, takes forever. The flashes in 1. They use kids flashes in csgo. And you can wallbang with he grenade to get info or kill.

That's a whopping 8 pistols to learn just to get on the scoreboard. The permutations therefore increase per pro player further increasing the chances of failure per pro player with any of those weapons. You had no excuse to be bad with the other pistol because that's all you had when the sides switched. At the same time, you had to move really well. You had shooting abundance in 1. So to answer your question, 1. It had shooting abundance but difficult mechanics.

What are you talking about. You had just 3 - 4 teams in cs 1. The gap between the best and the rest was something like NiP record. These days you have 6 teams and other 4 teams who can put really good fight against them. There is no skill to master in CS: GO ofc you will have more randoms at the high level of play.

There is no bullet flying time, confirmed by many, but only on Google The OP is cs 1.6 high skill. Nowadays the competition is much bigger, and the overall skill level is higher. It's just more professional, but back in the days it was all new and the best teams blew our minds.

Ah thats why none of the old 1. Haha the skill level got way higher. That has nothing to do with that. If its a different game how cs 1.6 high skill wanna compare the skill level then? You have a gamemode, cs 1.6 high skill have your maps, you have your weapons, you have your crosshair and your enemys to shoot at. Its not like you change from cod to cs or smth.

Prime olof prime jw prime krimz and prime flusha "rolls on" everyone these days. I don't see why they are worse than old players: You are living in a cave age my friend, think about what's outside the cave sometimes ;d.

But don't just throw out baseless bullshit to try justify your own agenda. Good one, anecdotal evidence is a good basis for facts The only argument someone could have that 1. The players were more skilled in 1. Lol'd, even cArn and zonic said that neo is best player in cs history. I'm sure that was an article where cArn said about neo, but I'm getting old: I don't want to go in cs 1.6 high skill detail but neo was the team, he was PGS, MYM and etc. Dude, now there are much brighter players.

Come on, ask them and show a link to the stream to prove that I'm wrong. Well, I'm poor, but before that I'm not an active twitch user so I haven't linked my bank account to it's services. And smokes are quite op. When those force buy guns have ridiculous movement and you have to like stand stil to shoot with a rifle. Jesus, stop reminding me how good 1. I want to live in sweet oblivion.

Be objective and you'll see that the gap between t1 and t2 is not that big, look at the last LAN we had with dignitas and mousesports! Comparing those just make me thinks that ScreaM would have been a beast in. But that's only my poor opinion. Anyway GO is fine for me cs 1.6 high skill i don't play competitive anymore, just chilling on GE MM. And btw why a spray on 1. Navi, nv, vp, nip are t1 teams but they lose quite often to t2 teams so no, on csgo the gap isn't bigger than on 1.

This is an example of skill ceiling difference, as in 1. Having a skill-ceiling on something doesn't mean anyone necessarily reaches said ceiling. But my point is, if someone WERE to reach said ceiling, they would hit it first in CSGO then in 1. ScreaM wouldn't be a head shot machine if there was so much imbalance in spray randomness. It's just harder to aim in this game because of different size models and that variation. It's HARDER to aim. You must be God in this game to do what you did in cs In HLTV language, not only the skill ceiling but skill floor has been raised because valve rebalanced SMGs.

When it comes to pro players, they don't stream or pug with their friends for stats, they do it for money, and there's nothing wrong with that. On the other hand, I do agree that most of the casual players just play for the stats and frags. They don't care about winning a game as much as they care about getting as many kills as possible, which indeed is a bad thought process.

The gap to reach the top skill: Less things to master. No wallbangs, no duck, now you spray and pray etc. Totally contradicts what the OP was saying.

Gigantic hitboxes, just aim in the general vicinity of the head and it's a HS, ez. The biggest difference is in movement duckjumps etc. GO is basicly aim-based where movement doesn't exist at all. On the other hand - CS GO has better radar CSGO has gone to shit when they buffed the SMGS and somehow made running and gunning much more relevant with pistols and SMGS.

However rather then listing them all, I will just say MOVEMENT MATTERED. Compare what NEO could do back then, to what he is limited to now. I feel like in 1. Cant see much going on.

I'm not going to compare skill required for CSGO vs 1. Just saying that actually good opponents back in 1. More teams gives higher level of competition and that is why it was way closer in CS than in CS: Tactical and teamplay wise the teams in 1. We actually see ALOT of teams more or less just play like a PUG team. What cs 1.6 high skill surprises me is that some players keep positioning themselves wrong without coverage, that would almost never happen back in the day.

I assure you, you underestimate strategical aspect of. The spray pattern is way easier. The hitbox is retarded as fuck and overall the only hard thing to master was the movement. They're made to make a threat to anti-eco rounds so enemy team will not run brainlessly and spray everywhere around.

The spray pattern was predictable, meaning it could be mastered. But it cs 1.6 high skill in no way easier then it is now, as the recoil had a much bigger jump then it does in CSGO. Hitbox cs 1.6 high skill existed ONLINE, as they do in every version of the game ONLINE. It wasn't that movement was hard to master in 1. First bullet accuracy meant you could get your head ripped off instantly by those with good aim, in CSGO there is a big element of LUCK so a person with great snap aim can be completely undone by "Sir Retard Whom Starts Shooting Before Aim Is Anywhere Near Them" I highly doubt you actually played in 1.

Do you spoil it with autoexec interp settings and can not hit anything? And of cs 1.6 high skill, because this game is so popular atm there are many players who have better movement than neo and better skill. Just deal with it. Your imaginary skill cap in cs1. Who were those "professionals", and since when Valve started to care about feedback from pros?

Its familiar dunno if its the right word or correct way to write it and not that big of a difference. They probably don't put as much time into the game. Entire new game on an entire new engine. You see what happened to SpawN when he tried to come back in 1. Less things to master makes the gap between them and the other players smaller. They were wallbanging, one tapping, outplaying people by their movement. Now it's pretty much about spray's. There was no bullet flying time in 1. That's why it is impossible now to check spots in small gap with knife - like a lot of pro players did in 1.

This is actually also bullshit. Right now in GO cs 1.6 high skill far as tactics and style goes its. Euro or fuck off. Hell there were even cs 1.6 high skill of the Euro style in 1. Ill give it to you that EnvyUs certainly play what I would have called back in the day an "American style" Always a god damn exception to the rule: However that very fast paced style is so rare to see now, and even rarer to see it work effectively.

Perhaps the best way to explain it is an eco round in GO vs. In GO you have to master a cz, deagle, usps, p, glock, p, five-seven and a tec 9 at pro level just to win your eco round.

Both had some retards from their fanbase and added with some fresh blood we have the cancer of the community. Cs 1.6 high skill community was always cancer.

You played with your five players for hours on end. Now, kids stream or pug with their friends instead of teammates. Trying to level up. Kids wanted to be the best team back then. Now these kids just want to be the best player. I have said it a million times, the second stats esea came into play and players were judged by their peers; on fpr and adr. Their play styles adapted to those stats. But it is also a reflection of cs 1.6 high skill current state of society.

Winning one round could mean losing or winning and as of right now, eco round winning percentages are too high for the saving-team. Take one pistol for example, the glock, much more accurate, much more powerful, and much less inaccuracy while cs 1.6 high skill and shooting than 1. ESWC - Saturday.

Sound is shit even compared to the old 1. You can't wallbang anymore. It's so annoying that you can't even hold angles anymore cuz some yearold kid comes running with a tec-9 or cs 1.6 high skill mac and prefires you before you can even see him.

You nitpick a few specifics that can be considered easier in GO but fail to cs 1.6 high skill the fundamentals that cs 1.6 high skill especially source but ALSO 1. Requires no precision compared to today. Just aim around a player and you'll hit him. That's what makes the game hard and it was so much fucking easier to land the shots without being precise in both 1.

As a general people had better gamesense. But it was also made easier by the sounds. CS was built in a much more cs 1.6 high skill way. Its the same amount of entrances in CS: GO as there was in CS, so I don't really buy into that they can't just look at one spot.

They aren't better There wasn't as much top level competition as there cs 1.6 high skill now so the good players looked really good CS: GO has better players The game has evolved cs 1.6 high skill lot. Look at the plays and aim, particularly with aggressive awping at least pre-awp nerf Teamplay and tactics have cs 1.6 high skill skyrocketed.

It's abviosly that the gap between teams is not that big now and the reason is what I said. When I came back to 1. Sound in go is just crappy compared to 1. There were many reasons why the skill-ceiling in 1.

You clearly didn't play with any decent people if you think 1. I'm global and it's filled with shit players. I had better opponents in findscrim cal-o d2 requests ROFL. Says the kid who just started playing. Please share more from your fountain of knowledge!

OBVIOUSLY, because the game hasn't been out that long yet What an easy question. Go back and try it and you'll see what a beast you are in that lower world.

In early CSGO days, I practiced my movement a lot believing that it would help cs 1.6 high skill in GO but then I found out that it doesn't cuz movement is sluggish, tagging was a piece of garbage, and people were running and gunning with pistols and smgs while I'm slowed down by their every hit and they're not by mines.

It took me years to learn and execute well the most important aspects of movement in 1. Not to mention the awp strafes, which make you pretty much impotent against the cs 1.6 high skill. I don't like the cs 1.6 high skill movement. Why all the people choose to spray rather than click. Rifle style is too boring. It was, but now cs 1.6 high skill of both saucers and 1. I guess it a mass retardation. Well always been 1. But the cancer come from the new blood that havent played non of those game.

And since valve introduced match making, polished the balance to a freakish level, the skill level has only increased. Just look at the player base, you think it doesn't effect the requirements to become the best? CSGO is not cs16, that's all. Skill level was not higher cs 1.6 high skill, only game mechanics were a little simpler and unpolished.

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